Batman
From BluWiki
Batman
Real Name: Bruce Wayne
Current Alias: Batman
Aliases: Matches Malone, Thomas Quigley, Ragman, Detective Hawke, Sir Hemingford Grey, Frank Dixon, Gordon Selkirk, Mr. Fledermaus, The Dark Knight
Identity: Secret
Alignment: Good
Affiliation: The Batman Family, The Justice League of America, The Outsiders
Relatives: Thomas Wayne (father, deceased), Martha Wayne (mother, deceased), Damian al Ghul (possible son; See notes), Philip Wayne (uncle); Harriet Wayne (aunt); Patrick Wayne (grandfather, deceased); Charles Wayne (great-grandfather, deceased); Alan Wayne (great great-grandfather, deceased); Joshua Wayne (ancestor, deceased); Solomon Wayne (ancestor, deceased); Darius Wayne (ancestor, deceased), Dick Grayson (adoptive son), Jason Todd (adoptive son), Tim Drake (adoptive son), Damian Wayne (alleged son), Alfred Pennyworth (former legal guardian)
Universe: EARTH-82004
Base Of Operations: Wayne Manor and The Batcave, Gotham City; The Hall of Justice & The JLA Watchtower
Gender: Male
Height: 6'2"
Weight: 210 lbs (95 kg)
Eyes: Blue
Hair: Black
Unusual Features: None
Citizenship: American
Marital Status: Single
Occupation: Adventurer, Owner and Chairman of Wayne Enterprises, Billionaire playboy, Industrialist and philanthropist
Education: College Graduate, Has Degrees in Criminal Science, Forensics, Computer Science, Chemistry, Engineering,Human Biology, Physics, Advanced Chemistry, and Technology. Trained in various martial arts throughout the world.
Origin: Young Bruce Wayne was traumatized after witnessing the murder of his parents at the hand of a mugger. Reared by the Wayne's faithful servant, Alfred Pennyworth, Bruce traveled across the globe honing his mind and developing martial arts and combat skills. Returning to Gotham City, Bruce created the persona of Batman to combat the criminal element of the city, that is, to fight his war on crime.
Place of Birth: Crest Hill, Bristol Township in Gotham County
Creators: Bob Kane, Bill Finger
HistoryEarly LifeBatman is the alter-ego of Bruce Wayne, a billionaire industrialist and philanthropist who was driven to fight crime after his parents, the physician Dr. Thomas Wayne and his wife Martha Wayne, were murdered before his eyes at the age of eight by Joe Chill. The killer was later arrested after fleeing the scene [1]. Fortunately, medical doctor and social worker Leslie Thompkins was there to give loving comfort to the traumatized Bruce. He was then raised on the Wayne Manor estate by uncle Philip Wayne[citation needed] along with the wise and loyal butler, Alfred Pennyworth. Bruce only had a few friends during his childhood. TrainingBruce Wayne swore an oath to rid the city of the evil that had taken his parents' lives. He spent his youth traveling the world, training himself to intellectual and physical perfection and learning a variety of crime-fighting skills, including chemistry, criminology, forensics, martial arts, gymnastics, and disguise. At age 14, Bruce Wayne began his global sojourn, attending courses at Cambridge, the Sorbonne, and other European universities [2]. However, he never stayed long and would often drop out after one semester. Beyond academia, Wayne acquired more "practical" skills. While abroad, Wayne learned 127 major styles of combat, from Aikido to Yaw-Yan.[citation needed] Frenchman Henri Ducard made him an apprentice in manhunting. The ninja Kirigi, and other ninja shadow masters, schooled Wayne in stealth and the ways of the shadow warrior. African Bushman (the Ghost Tribes of the Ten-Eyed Brotherhood, among others) taught hunting techniques, while Nepalese monks revealed healing arts [3]. He even learned ventriloquism from practioners of the art. His knowledge of so many varied disciplines has made Wayne an unconventional and unpredictable opponent. When he was 20, he attempted to join the FBI, but he learned it would be impossible to fight crime and evil within the legal system. Enter -- The Bat!After returning to Gotham City in his early twenties, Wayne made several harrowing and near-fatal forays into the world of crime-fighting before donning his now familiar costume. In part, the costume was inspired by another tragic accident of his life that would have a profound impact on who he would become — at the age of eight, he fell down a cavern, located beneath Wayne Manor (later to become the Batcave), that was swarming with bats. He was thereafter haunted by the event, despite the timely arrival of his father. After a particularly near-fatal brush with the criminals of Gotham (his last encounter before donning the cape and cowl), he sat in his father's study questioning his mission and seeking direction. A bat crashed through the window, and he took it as a sign that he should take on the appearance of a bat to strike fear into the criminal element, whom he thought to be "a superstitious, cowardly lot." In keeping with the "dark" nature of bats, Batman usually operates primarily at night. Batman was considered an urban legend and not believed by the citizens of Gotham City to actually exist; however, Batman was "outed" in the War Games incident, when his live image was broadcast over the news as he made a brief daytime appearance in front of a violence-overtaken high school in Gotham. Whenever he is needed, the Gotham City police activate a "Bat-Signal" (a searchlight with a bat-shaped insignia over the lens) that shines into the night sky. Earth 473: Victorian Age BatmanThe Wayne family was one of the biggest contributing families of Gotham city. They help set the stepping stones to making one of the worlds greatest cities that exist today. Wayne enterprises wanted to buy land to build a new hospital. Their competitors were another major company owned by a man of the name Jack Nelson of Nelson inc. Nelson wanted to use the land to set down new railroad tracks so he could run his business more efficient. When Nelson lost the race to purchase the land he became extremely jealous and had the Waynes killed. At 18 Bruce Wayne got on a boat to Hong Kong so he could train his body and mind. After his training was complete he set sail for England to learn the art of criminology. He soon became a detective at Scotland yard but quit because of his vow to avenge his parents death. He soon became the wanted vigilante that is now known at the Bat-Man. EnemiesRoleplaying Statistics |
NAME: Bruce Wayne
CHARACTER INFO: [Bruce Wayne]
AGE: 30
STRENGTHS: Indomitable Will, Intimidation, Master Acrobat, Peak Human Conditioning, Martial Arts Master (All known and Unknown Arts), Genius-Level Intellect, Master Detective (World's Greatest), Multi-lingual, (Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, and possibly more), Master Tactician and Strategist, Escapologist, Aviation, Photographic Memory, Tracking, Master of Disguise, and Expert Mechanic and Vehicular Driver.
WEAKNESSES: Only Human, Will Not Kill, Paranoia
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STATS
STRENGTH: Excellent
AGILITY: Incredible
ENDURANCE: Remarkable
REASON: Incredible
INTUITION: Incredible
PSYCHE: Amazing
SPEED: Typical
POPULARITY: Amazing as Batman/Good as Bruce Wayne
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DICE
PHYSICAL ATTACK: Remarkable Rm 30(3d10)
PHYSICAL DEFENSE: Remarkable Rm 30 (3d10)
ENERGY ATTACK: (See Weapons)
ENERGY DEFENSE: Remarkable Rm 30 (3d10)
PSYCHIC ATTACK: Shift-0 Sh-0 0 (n/a)
PSYCHIC DEFENSE: Amazing Am 50(5d10)
OTHER ABILITIES:
Stealth: Am
Martial Arts Supremecy: Am, Bruce has the ability to hit anything that he aims at with any melee or thrown weapon that he can get hold of. Treat this as an Am addition to his Weapons Master talent.
Imitation: Ex, uses latex masks and voice synthisizers
Hidden Personality: As a defense against psychological attack, created a "backup" personality, a "Batman without Bruce," the Batman of Zur-En-Arrh (using a hallucination he suffered after exposure to Professor Milo's gas as a basis), to take control in the event that Bruce might one day be mindwiped.
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WEAPONS
Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy, has the following abilities:
-Blending: Rm Blending abilities and +1CS on Stealth
-Taser: Delivers a Ex electrical shock to anyone who comes into contact with it. This taser is good for one use before needing recharging.
Cowl: Ex protection vs. Blunt attack, has the following abilities:
-Starlite Nightvision: Rm Ultra-vision
-Throat Mike/Radio: 10 mile range, uses to keep in touch with Oracle, Alfred, Nightwing, Robin and Police. (scrambled and private channel, In Intensity)
-Audio Processor with Voice-Command Equipment
-Field-of-View Display Projector
-Inertial GPS System
Cape: Gd Glider
Utility Belt: 10 Pouches that carries small items, failsafe in the belt will cause it to explode (Rm damage) and be completely destroyed should the buckle or pouches be opened incorrectly. The Utility Belt contains a wide array of devices such as:
-Universal Tool: Used to aid in electronics work. Tip contains various Phillips and flathead screwdrivers, wrenches, lockpicking device, drill bits and other implements. Inside the base are full lineman's kit, multiline analyzers, cell phone analyzers and other electrical analysis gear. Can record and play back audio and video signals. The Universal Tool can be safely used as a hammer.
-Mini-Computer: 3 1/2 by 4 1/2 inches in size, operates as a standard personal computer in game terms. Equipped with fax modem, GPS system and mini-disk rewritable drive. Can be used to remote-control the Batmobile
-Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas
-Rebreather/Gas Mask: 2.5 hours air supply
-Fingerlight: Ty illumination, can project white, red or infrared light
-Magneseum Flare: Rm Illumination
-Multifunction Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers), as well as frame capture, stop-motion camera, and computer uplink.
-Tape Recorder: 2.5 Hours
-Laser Torch: In intense laser that cuts through In material
-Lockpicks: +1CS to open locks on an Agility FEAT.
-Bat-Cuffs: Rm material, Ty entrapment
-Crime Scene Investigation Kit: Contains sample bags, blood-drying bags, fingerprinting kit, odor-analyzing chromatograph, independent detachable video camera. Linked directly to Batman's uniform, the Batmobile and the Batcave computer.
-Taser: Delivers Am Electrical
-Subsonic Bat Call: Attracts all bats within a 10-mile radius.
-Incidentals: Keys, money, lockpicks, first aid kit, mini-cellphone, antitoxin assortment, signal flares, wireless listening devices, small halogen flashlight.
Batarangs: Has the following types of Batarangs:
-Folding Batarang: Gd Blunt Throwing damage. Four may be folded and carried in a single belt pouch.
-Close-Quarters Impact Batarang: Ex Blunt Throwing damage, half standard throwing range.
-Hard Impact Edge Batarang: Ex Blunt Throwing damage.
-Cutting Edge Batarang: Rm Edged Throwing damage.
-Radio-Controlled Batarang: Ex Blunt Throwing damage, can be radio-controlled by device on utility belt (+3 CS to accuracy FEATs).
Capsules: Batman has the following types of capsules:
-Knockout Gas: Rm intensity, 1 area radius. Those in the affected area must make End. FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
-Regurgitive: Ex intensity, 1 area radius. Those in the affected area must make End. FEAT or become violently ill for 10 rounds.
-Smoke: Ex intensity, 1 area radius. All in the affected area at -2CS to performing actions.
-Tear Gas: Ex intensity, 1 area radius. Must make End. FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Explosives: Batman has the following types of explosives:
-Pellet Grenades: Rm Edge, 12 ft. radius, can be strung together with bungee-prima cord. Can be attached to surfaces with an internal contact cement reservoir or thrown for a 5-second delay.
-Concussion Grenades: Rm Edge, 12 ft. radius, Can be set for explosive or flash-bang detonation and for a delay of 3 seconds to 40 minutes. Can also be set off by radio remote.
-Bungee-Prima Cord: Gd Edge, 6 ft. radius, Rope-like explosive normally used to link larger charges. Must be set off by a separate charge.
Aerosol Sprays: Batman has a wide variety of aerosol sprays:
-Rapid Room-Filling Fogger: Fills an entire area with Rm Fog for 10 rounds. Single-use only.
-Infrared Paint Marker: Virtually invisible unless looked at through infrared optics.
-Foaming Explosive: In Edge, detonates when charged electrically
-Electronic Device Freezer: Disables electronics for 10 min.
-Quick-Acting Knockout: Renders targets unconscious for 3 hours and without memory of the 5 minutes preceding exposure unless In Endurance FEAT is made
Tracer Devices: To track down criminals, Batman has employed several tracers to find them. Batman has used the following types:
-Burr: Just over an inch wide, attached by foil spring snags on each of its four corners. One-month battery life, 1,500-ft. range
-Throwing: Less than an inch in diameter, 3-mile range.
-New Tactical Anti Supernatural Human Bat-mobile.
-Equipped with Supernatural energy resistant shields
-Tear gas to specially made to harm supernatural beings
-Tactical anti-supernatural energy nets
-Anti Supernatural energy canons (works like an E.M.P charge)
-Many types of explosives
-New Supernatural energy resistant Bat-suit



