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Creation Et All/Deathlords (GM Info)

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The main article can be found here: Deathlords

Contents

The Deathlords

White Wolf has only detailed nine of the thirteen Deathlords with the intention of giving a Storyteller a body of useful villains while still leaving room for individual creations to be added for specific games.

The First and Forsaken Lion

Princess Magnificent with Lips of Coral and Bones of Black Feathers

The Bishop of the Chalcedony Thurible

The Bodhisattva Anointed by Dark Water

The Lover Clad in the Rainment of Tears

Eye and Seven Despairs

The Dowager of the Irreverent Vulgate in Unrent Veils

Walker in Darkness

The Mask of Winters

Powers of the Deathlords

The powers listed here are copied verbatum from the Exalted Storyteller's Companion 2nd Edition.

Deathlords have a wide gamut of powers and abilities at their beck and call, many of which are manifestations of forgotten Charms from the First Age, incredible potent ghostly powers or some combinations thereof. All Deathlords have a number of powers in common, however; these powers are listed below.

Mutable Form

All Deathlords can change their appearance, ranging in size between a large dog and a large man. They can become larger or smaller creatures, but doing so requires the expendature of more Essence.

Cost: 10 motes, 1 Willpower

Eyes of Oblivion

With but a glance, a Deathlord can kill a mortal (specifically, an individual without an awakened Essence). The ghost that results from that terrible death is beholden to the Deathlord for one thousand days.

Cost: 5 motes (in Creation only)

Command of the Dead

All zombies, skeletons and other mindless walking dead must obey the will of a Deathlord. With but a thought, a Deathlord may seize control of all the walking dead within his sight. This power does nothing in a shadowland or in the Underworld.

Cost: 5 motes (in Creation only)

Feed on the Dead

As a dice action, a Deathlord may feed upon the vitality of ghosts and other denizens of the Underworld, draining one permanent Essence to replenish three motes to his Essence pool. This may only be used on one ghost per action.

Cost: None

Necromancy

Deathlords wield all the powers of Necromancy, and the powers of up to Celestial Circle sorcery besides (though the effects they summon are deathly, so they could simply be necromantic mimicries of sorcery spells). Deathlords are known to be able to summon demons of the Third Circle, though they do not do so with any frequency.

Cost: Per the use of Necromancy or sorcery

Artifacts

Deathlords have at their command any number of artifacts, rated 1 through 3, and several rated 4 and 5.

Cost: None

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This page was last modified on 6 May 2006, at 12:01.
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