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Creation Et All/Exalted Books/Bastions of the North

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Contents

Contents of the Book

This section is copied from the book's introduction, a section titled How To Use This Book and was copied here for the purpose of review.

Introduction

The Introduction is what you’re currently perusing. It explains the book’s contents and suggests how best to make use of the material within.

Chapter One: Whitewall, the Once-Holy City

This chapter features the first of the North’s bulwarks of civilization. Located squarely center in the Northern Threshold, the city is threatened on one side by the dead and on the other by the Winter Folk. However, the rulers of Whitewall, a triumvirate of powerful spirits known as the Syndics, have successfully negotiated a treaty that protects both the city proper and the road of imperishable stone that leads from the city’s gates to the distant Inland Sea. However, it is a fragile peace. The people of Whitewall are safe only within the city’s eponymous walls; an invitation made to the wrong stranger might well invite the denizens of the Underworld or the Wyld in to wreak havoc, so visitors are viewed with suspicion and no small amount of dread as harbingers of all the evil that lies just beyond the city walls.

Chapter Two: Gethamane, the City Under the Mountain

This chapter is about Gethamane, the City Under the Mountain, whose name means “sanctuary” in the ancient tongue of the Old Realm, is the second of the North’s great cities focused on in this supplement. Hewn from the living rock of a mountain at the height of the First Age, the socalled City of Temples is as mysterious as it is intriguing. None know the origin of the city — and none suspect the true magnitude of the horror that lies beneath it. Within Gethamane, farmers tend the city’s fungi gardens, priests placate its inscrutable gods and guards patrol its well-lit corridors; while beneath it all lies the key to Gethamane’s true origins — and possibly to its ultimate downfall.

Chapter Three: The Haslanti League, Nascent Empire

The third great state of the North is, in fact, a confederation of nine city-states, the Haslanti League. Individually, none of the nine is powerful enough to match the other powers of the region, but, combined, these city-states are a force with which to be reckoned. The upand-coming power of the North, the Haslanti are a people desperate to balance the benefits of civilization with their tribal roots. Whether this great experiment will succeed and become the true power of the region or fail and fall back to barbarity remains to be seen. Beneath the Haslanti city-state of Crystal, what is perhaps the greatest threat to the young League remains buried beneath a frozen glacier. Soon, this clever young nation’s mettle will be tested, and it remains to be seen if the forerunners of Second Age innovation can stand against a threat dating back to the time of the Shogunate.

Appendix: Swar, the City of Formlessness Constrained, Which Men Call Old Crystal, and What Lies Within

This chapter is an adventure that reveals the secret of what lies beneath the Haslanti city of Crystal. Suitable for all Exalted types, the mystery of Old Crystal presented here is a ready-made game that may be played as anything from a oneoff adventure to an ongoing series.

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