Creation Et All/Exalted Books/Book of Bone & Ebony (rulebook)
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Contents |
Contents of the Book
This section is copied from the book's introduction, a section titled How To Use This Book and was copied here for the purpose of review.
Introduction
- This chapter describes the general intent of the book and discusses the text’s presuppositions.
Chapter One: Stygia
- This chapter covers the greatest city in the Underworld or Creation. Stygia, capital city of the Underworld, seat of the Dual Monarchy and metropolis on the very well-lip of Oblivion, is a source of endless adventure and intrigue. It also details the Dual Monarchs, the city’s system of justice and certain of its more famous districts and officials.
Chapter Two: The Arts of the Dead
- This chapter details new and specialized Arcanoi for use by the dead. These Charms grant the dead their occult strength, and the
powers in this chapter greatly strengthen both the dead in general and certain small groups, such the Lintha, who possess the knowledge of specialized Arcanoi.
Chapter Three: The Wonders of the Dead
- This chapter covers the many grave wonders that fall from the hands of the dead. Though they are not as potent as gods, they dead are far cleverer as creators of miracles that can work at the command of any hand. The tool-craftiness of the Dead has served the princes of the Underworld and the Deathlords well. This chapter significantly expands the catalog of such wonders available to Storytellers and players for use in their games.
Chapter Four: Creations of Bone
- This chapter provides a transition between material detailing the Dead and the coverage of necromancy proper. Creations of Bone
covers both the advanced arts of the nemissaries — ghosts who inhabit corpses and use them to travel the world of the living — and the more morbid creations of the Abyssal necromancers, the great war machines they construct of flesh, bone and metal to wield against the living and the dead alike.
Chapter Five: Necromancy
- This chapter describes spells of all three necromantic circles. While the focus of necromancy is narrow, the individual spells are mighty within their narrow sphere of effects.
Chapter Six: Creatures of the Underworld
- This chapter details plasmics, creatures native to the Underworld. These beings are horrifying spawns of the Neverborn’s dark dreams and the natural processes of the Underworld, and each is unique. With their unique ecologies (or lack thereof) and their unusual powers, many plasmics, particular those from deep within the Labyrinth, are quite dangerous, wielding horrifying attacks that can damage the souls of their victims. Even the Exalted and the nephwracks must tread carefully when faced with these horrors. This chapter also details three different possible sets of statistics for the Mask of Winters’ maggoty minions when they finish their breeding cycle within the decaying flesh of his vast corpse-citadel.



