Creation Et All/Exalted Books/Exalted (Core)
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Contents |
Contents of the Book
This section is copied from the book's introduction, a section titled How To Use This Book and was copied here for the purpose of review.
Introduction
- This provides an introduction to structure of the book and the basic terminology and concepts of the game.
Chapter One: Setting
- This chapter describes the geography, history and inhabitants of the world of Exalted in greater detail.
Chapter Two: Systems
- This section describes the most basic rules used to determine if your character succeeds or fails at a task — what are often called the “mechanics” of the game.
Chapter Three: Character Creation
- This chapter gives step-by-step instructions to create your own Exalted character.
Chapter Four: Traits
- This chapter describes in greater detail the various non-magical characteristics an Exalted character possesses.
Chapter Five: Charms and Sorcery
- As the Traits chapter describes mundane characteristics, so the Charms and Sorcery chapter describes the mystical characteristics of the Exalted.
Chapter Six: Drama
- This section expands on the material presented in the Systems chapter. It provides rules for resolving combat and detailed suggestions on how Storytellers can use every Ability in play.
Chapter Seven: Storytelling
- Direct advice for the Storyteller. It includes suggestions for running everything from effective sessions to extended campaigns.
Chapter Eight: Antagonists
- The world of Exalted is a dangerous one. This chapter provides game statistics and descriptions for many of the game’s hazards, human and otherwise.
Chapter Nine: Wonders and Equipment
- Weapons, armor and magical items are all described here, along with a lot of useful mundane equipment.



