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Creation Et All/Exalted Books/Savant & Sorcerer

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Contents

Contents of the Book

This section is copied from the book's introduction, a section titled How To Use This Book and was copied here for the purpose of review.

Introduction

The introduction explaines the book's use and contents.

Chapter One: Magical Theory

This chapter discusses the magical theory and histories of the Exalted and the methods by which they initiate themselves into the practice of sorcery. From the legendary first sorcerer Brigid to the colleges of the First Age to the fallen and bastard systems of instruction used today in the Age of Sorrows, this chapter describes sorcery and initiation as an abstract process.

Chapter Two: Artifice and Enchantment

This chapter discusses the creation of wonders and artifacts by the Exalted. From the great factory-cathedrals of the First Age to the workshops and ruined manufactories of the modern era, all the details of enchantment are described.

Chapter Three: Demesne and Manse

This chapter describes Demesnes, the holy places of Creation, where natural Essence flows gather together to form nodes of great potential. It also details Manses, the architectural structures the Exalted build to harness and regulate the energy of these nexus points.

Chapter Four: Practical Summonings

This chapter details the particulars of that most complicated and legalistic of magical arts, the summoning and binding of Essence beings such as elementals and demons to the sorcererÕs will. This chapter details both mass summonings and individual enslavements of these beings and the intricacies of each.

Chapter Five: Spells

This chapter details spells of the three circles - Emerald, Sapphire and Adamant. Spanning the gamut of power from the most utilitarian of Terrestrial ensorcelments to the most grandiose follies of the Solar Exalted, the spells within represent the great majority of the sorcery still known in the present Age.

Appendix: Warstriders

The appendix details the optional rules for the great man-shaped war machines of the First Age, the warstriders. While not appropriate to every game, warstriders are an element of the Exalted continuity that many people enjoy. They are presented here as an optional element that Storytellers can use in their games or not, as they choose.

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This page was last modified on 27 April 2006, at 01:24.
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