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Firearms Tables

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  • Unless stated all Difficulties start off at a base level of 6 *see Combat Modifiers for special maneuvers.


  • (S)Can use a Scope.
Caliber Damage Range Rate clip Notes
Pistol-Revolvers
.38 Special 4 12 3 6.
.257 Magnum 5 30 2 6 .
.44 Magnum 6 35 2 6 Two handed unless Str 3 (S)
.44 Magmum 6 50/100 2 6 Two handed unless Str 4 (S)
.454 Casull 7 1 40 5 Two handed unless Str4 & Resources 3 to have (S)
.221 5 50 1 1 Bolt action Pistol (S)
Automatic Pistols
.380 Automatic 4 15 3 7+1 Very small gun
9mm 4 20 4 15+1 .
.45 ACP 5 25 3 7+1 .
Machine Pistols
9mm 4 20 15 20+1 Burst round capable.
Submachine Gun
.32 ACP 3 20 15 10+1 Low cost SMG
9mm Uzi 4 50 21 16.
.45 ACP 5 25 32 32+1 Burst round and single shot capable.
.45 Tommy 4 20 18 20+1 Full Auto only.
Rifles (S)
.308 Remington 9 700 1 5+1 Resources 4 and Military contacts needed.
.223 7 275 3 5+1 .
.22 Long Riffle 4 100 4 10+1 .
.460 10 300+ 1 3+1 7-Str bashing Dam when Firing off balance
.50 BMG 12 300-1500 1 11 Sniper Rifle, (Same rules as .460)
Assault Rifles
5.56mm M16 7 200 20 20+1 Burst round and single shot capable.
5.45mm AK-47 7 200 20 30 .
7.62. FN 8 275 10 20+1 .
Shotguns
12-gauge 8 20 2 2 .
12-g Semi-auto 8 20 3 7 .
12-g Spas 12 8 20 3 7 Can switch to pump action single shot
12 -g USAS12 8 20 6 12 Poorly made, prey for no Botches
combat Modifiers

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This page was last modified on 1 August 2009, at 17:26.
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