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Cocos2d for the iPhone

Cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Documentation for Cocos2d-iphone could always be improved so this wiki is looking to fill that gap.

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites
  • Actions
  • Basic menus and buttons
  • Integrated Chipmunk 2d physics engine
  • Particle system
  • Text rendering support
  • Texture Atlas support
  • Tile Map support
  • Parallax scrolling
  • Touch/Accelerometer support
  • Portrait and Landscape mode
  • Integrated Pause/Resume
  • Supports PowerVR Texture Compression (PVRTC) format
  • Language: objective-c
  • Open Source: Compatible with open and closed source projects
  • OpenGL ES 1.1 based

Documentation

The main point for starting this wiki is to expand on the already present documentation and allow users of cocos2d-iphone to contribute their expertise to each section. This documentation section will be the best place to get information about specific methods or classes.

If the method you need information about hasn't been added to the wiki yet, either feel free to add it yourself or head over to the official documentation. This documentation is generated from the cocos2d-iphone code.

Games Using Cocos2d-iphone

Riq has a list of a bunch of games using the Cocos2d for iphone engine on this page.

Downloads

Grab the newest version of Cocos2d for the iPhone (0.6.2) or check out previous versions.

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This page was last modified on 11 January 2009, at 22:10.
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