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Ivalice: Classes

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Mage

D6 Hit Die
FFT-Wizard.jpg

2+Int Skills (Deception, Gather Information, Initiative, Knowledge(all), Perception, Persuasion, Ride, Spellcraft, Treat Injury)

3/4 BAB

Defense: +1 Ref, +2 Will

Starting Feats: Armor Proficiency (mystic), Weapon Proficiency (simple weapons), Black Magic Training or White Magic Training


Talents (Every odd level):


Spell Refinement Tree:

  • Spellpower: Choose a school of magic; spells of that school roll one die type higher for damage, healing, or duration. May be selected up to 3 times per school.
  • Area Effect: Choose a school of magic; you may cast spells of that school as an area effect. Spells that deal damage deal half damage even on a miss. May be selected up to 3 times per school, each time increasing the area of effect (2x2, 3x3, 4x4).
  • Disciplined Spell: Choose a school of magic you know Area Effect for; when casting an area spell of the affected school, caster can choose to have the spell affect only friendly or only hostile targets.


Esoteric Knowledge Tree:
FFT-Priest.jpg
  • Educated: as the Noble talent
  • Spontaneous Skill: as the Noble talent
  • Arcane Perception: as the Sense talent Force Perception
  • Foresight: as the Sense talent
  • Visions: as the Sense talent


Recovery Tree:

  • Mental Recharge: as the Control talent Force Focus
  • Mystical Recovery: as the Control talent Force Recovery
  • Mist Point Recovery: as the Force technique Force Point Recovery


Enchantment Tree:

As the Force Adept Force Item tree


Bonus Feats (Every even level): Black Magic Training, White Magic Training, Red Magic Training, Time Magic Training, Arcane Magic Training, Armor Proficiency (light), Linguist, Exotic Weapon Proficiency, Point Blank Shot, Precise Shot, Melee Defense, Weapon Proficiency (Light Blades, Bows), Skill Training, Skill Focus, Chemist, Medic

Noble

D8 Hit Die
Mediator.jpg

Skills: Same, but replace Pilot with Ride and Use Computer with Perform

Defense: +1 Fort, +2 Will

3/4 BAB

Starting Feats: Weapon Proficiency (simple, light blades), Linguist (must meet prereqs)

Talents (Every odd level): Same, plus the


Mediator tree:

  • Adept Negotiator: As the Jedi Consular talent
  • Master Negotiator: As the Jedi Consular talent
  • Skilled Advisor: As the Jedi Consular talent

Bonus Feats (Every even level): Same, plus Chemist, Medic, and Weapon Proficiency (guns, heavy blades)

Scoundrel

D6 Hit Die
Thief.jpg

Skills: 4+Int (Acrobatics, Deception, Gather Information, Initiative, Knowledge, Mechanics, Perception, Perform, Persuasion, Pilot, Stealth)

Defense: +2 Ref, +1 Will

3/4 BAB

Starting Feats: Melee Defense (must meet prereqs), Weapon Proficiency (simple, light blades)


Talents (Every odd level):

Fortune Tree: Same


Misfortune Tree: Same


Thief Tree:

  • Steal: May pickpocket in combat as a full-round action. Roll Stealth vs. target�s Ref def.
  • Cat Burglar: You may use Acrobatics in place of Athletics when jumping or climbing.
  • Catch Weapon: As a reaction, may catch a thrown weapon, arrow, or disarmed weapon. Roll Stealth (sleight of hand) vs. the attack roll or DC 25 for a disarmed weapon. Each catch in a round after the first applies a cumulative �5 to the roll.
  • Steal Heart: May reroll any Persuasion check. Must take second result.
  • Fast Talk: May reroll any Deception check. Must take second result.
  • Return Fire: Once per round, may throw back a caught weapon (or shoot back an arrow if armed with a bow). Improvised weapon rules apply for throwing weapons not meant for it. Requires: Catch Weapon, BAB +3

Sky Pirate Tree: As Spacer tree


Bonus Feats (Every even level): Same plus Point Blank Shot and Weapon Proficiency (Bows, Guns)

Scout

D8 Hit Die
Archer.jpg

Skills: Same, but replace Climb, Jump, and Swim with Athletics

Defense: +1 Fort, +2 Ref

3/4 BAB

Starting Feats: Shake It Off (must meet prereqs), Weapon Proficiency (simple, light blades, bows)

Talents (Every odd level): Same

Bonus Feats (Every even level): Same, plus Weapon Proficiency (guns, polearms)

Soldier

D10 Hit Die
Squire.jpg

Skills: 3+Int (Acrobatics, Athletics, Endurance, Initiative, Knowledge (all), Mechanics, Perception, Pilot, Ride, Treat Injury)

Defense: +2 Fort, +1 Ref

BAB 1/1

Starting Feats: Armor Proficiency (light), Weapon Proficiency (simple, light blades, heavy blades)

Talents (Every odd level): Same

Bonus Feats (Every even level): Same, plus Weapon Proficiency (polearms)



Ivalice

Finalfantasysaga

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This page was last modified on 12 July 2007, at 08:30.
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