Ivalice: Espers
From BluWiki
All Espers are immune to poison, fear, gravity, silence, blind, and mind-affecting effects.
Summon Effect Name (DC): This is an additional effect that happens when the creature is summoned if the summoner meets the listed DC on their spellcraft roll. Unless otherwise noted, all summon effects are a 12 square diameter area of effect.
Belias, the Gigas
Large Beast 10Init +8; Senses Perception +6
Defenses Ref 20 (17), Fort 16, Will 12; Armor +8
Hp 109; Threshold 21
Resistances Null (fire), Weak (water), Half (ice, lightning, earth, wind, dark, holy)
Speed 6
Melee Slam +13 (1d6+6) or Slam +9 (1d6+10) with 4 points of power attack
Fighting Space 2x2; Reach 1
Base Atk +7; Grp +18
Abilities Str 23 Dex 17 Con 22 Int 12 Wis 15 Cha 15
Feats Black Magic Training, Power Attack, Bull Rush, Cleave
Skills Initiative +13, Spellcraft +12
Spells Fire x3
Summon Hellfire (Ref): 6d6 fire damage.
Mateus, the Corrupt
Large Beast 10Init +15; Senses Perception +6
Defenses Ref 22 (17), Fort 16, Will 12; Armor +8
Hp 109; Threshold 21
Resistances Null (ice), Weak (lightning), Half (fire, water, earth, wind, dark, holy)
Speed 6
Melee Slam +10 (1d6+3)
Fighting Space 2x2; Reach 1
Base Atk +7; Grp +15
Abilities Str 17 Dex 20 Con 22 Int 15 Wis 12 Cha 15
Feats Black Magic Training, White Magic Training, Melee Defense, Whirlwind Attack
Skills Acrobatics +14, Initiative +14, Spellcraft +13
Spells Blizzard x3, Cure x2, Dispel
Summon Frostwave (Ref): 6d6 ice damage.
Adrammelech, the Wroth
Large Beast 10Init +11; Senses Perception +13
Defenses Ref 19 (17), Fort 16, Will 13; Armor +8
Hp 109; Threshold 21
Resistances Null (lighting), Weak (ice), Half (fire, water, wind, earth, dark, holy)
Speed 6
Melee Slam +8 (1d6+2)
Fighting Space 2x2; Reach 1
Base Atk +7; Grp +13
Abilities Str 13 Dex 15 Con 22 Int 15 Wis 17 Cha 15
Feats Black Magic Training x2, White Magic Training, Skill Focus (Spellcraft)
Skills Initiative +10, Perception +12, Spellcraft +16
Spells Thunder x4, Bio x2, Cure x3, Dispel
Summon Judgment Bolt (Ref): 6d6 lightning damage.
Zalera, the Death Seraph
Large Beast 10Init +12; Senses Perception +13
Defenses Ref 19 (17), Fort 16, Will 13; Armor +8
Hp 109; Threshold 21
Resistances Absorb (holy)
Speed 6
Melee Slam +10 (1d6+3)
Fighting Space 2x2; Reach 1
Base Atk +7; Grp +15
Abilities Str 16 Dex 15 Con 22 Int 14 Wis 17 Cha 16
Feats Blue Magic (Holy Shock), White Magic x2, Arcane Magic
Skills Initiative +12, Perception +13, Spellcraft +13
Spells Holy Shock x3 (DC Will: Deals 2d6 holy damage), Cure x3, Protect, Shell, Dispel, Drain x2, Vanish
Summon Condemnation (Will): Dooms for 1d6 rounds.
Shemhazai, the Whisperer
Large Beast 15Init +16; Senses Perception +15
Defenses Ref 27 (21), Fort 15, Will 13; Armor +12
Hp 147; Threshold 20
Resistances Weak (fire)
Speed 6; Constant Haste
Melee Slam +16 , +11/+11, or +6/+6/+6 (1d12+5)
Fighting Space 2x2; Reach 1
Base Atk +11; Grp +21
Abilities Str 20 Dex 18 Con 20 Int 15 Wis 17 Cha 16
Feats Martial Arts III, Double Attack, Combat Reflexes, Triple Attack
Skills Acrobatics +16, Initiative +16, Perception +15
Summon Soul Purge (Will): Deals Xd10 holy damage. X is the number of people within the area of effect.
Cuchulainn, the Impure
Large Beast 15Init +6; Senses Perception +11
Defenses Ref 22 (20), Fort 17, Will 16; Armor +12
Hp 177; Threshold 22
Resistances Half (all), DR 5
Speed 6
Melee Bite +18 or +13/+13 (1d12+7)
Fighting Space 2x2; Reach 1
Base Atk +11; Grp +22
Abilities Str 25 Dex 8 Con 24 Int 13 Wis 18 Cha 13
Feats White Magic Training x2, Arcane Magic Training, Martial Arts II, Double Attack
Skills Athletics +19, Spellcraft +13
Spells Cure x4, Dispel x3 Esuna x3, Drain x4
Summon Blight (Fort): Poisons. Poison strength 1d20+10, -1 condition and 4d6 earth damage on hit, half on miss.
Exodus, the Judge-Sal
Large Beast 15Init +17; Senses Perception +15
Defenses Ref 26 (21), Fort 16, Will 13; Armor +12
Hp 162; Threshold 21
Resistances Half (all)
Speed 6, Constant Haste
Ranged Comet +18, +13/+13 (2d10+1) or +16, +11/+11 (3d10+1) with Rapid Shot
Fighting Space 2x2; Reach 1
Base Atk +11; Grp +18
Abilities Str 15 Dex 20 Con 22 Int 15 Wis 17 Cha 15
Feats Rapid Shot, Point Blank Shot, Precise Shot, Double Attack, Triple Attack, Far Shot
Skills Initiative +17, Perception +15, Acrobatics +17
Summon Meteor (Ref): As the High Arcana, but over a much larger area.
Hashmal, Bringer of Order
Large Beast 15Init +13; Senses Perception +10
Defenses Ref 25 (21), Fort 18, Will 13; Armor +12
Hp 192; Threshold 23
Resistances Absorb (earth), Weak (wind), Null (fire, ice, lightning, water, dark, holy)
Speed 6
Melee Slam +18, +13/+13 (1d12+7) or +13, +8/+8 (1d12+12) with 5 points of Power Attack
Fighting Space 2x2; Reach 1
Base Atk +11; Grp +23
Abilities Str 25 Dex 12 Con 26 Int 15 Wis 16 Cha 14
Feats Power Attack, Mighty Swing, Martial Arts III, Double Attack
Skills Athletics +19, Endurance +20, Initiative +13
Summon Gaia's Wrath (Fort): 6d8 earth damage.
Zeromus, the Condemner
Large Beast 15Init +15; Senses Perception +14
Defenses Ref 24 (21), Fort 15, Will 12; Armor +12
Hp 147; Threshold 20
Resistances Half (all)
Speed 6
Melee Slam +15 (1d6+4)
Fighting Space 2x2; Reach 1
Base Atk +11; Grp +20
Abilities Str 18 Dex 16 Con 20 Int 17 Wis 15 Cha 16
Feats Black Magic Training x2, Time Magic Training x2, Melee Defense, Skill Focus (Spellcraft)
Skills Acrobatics +15, Initiative +15, Perception +14, Spellcraft +20
Spells Fire x2, Ice x2, Aero x2, Water x2, Gravity x5, Warp x3
Summon Big Bang (Will): Reduce hit points by 1/2. This damage does not move the target down the condition track.
Famfrit, the Darkening Cloud
Large Beast 20Init +17; Senses Perception +14
Defenses Ref 30 (25), Fort 15, Will 16; Armor +16
Hp 194; Threshold 20
Resistances DR 5, Absorb (water), Weak (fire), Null (ice, lighting, wind, earth, dark, holy)
Speed 6
Melee Slam +21 (1d12+6, 2d12+6 w/ Mighty Swing), or +12 (1d12+15 or 2d12+15) with 9 points of Power Attack
Fighting Space 2x2; Reach 1
Base Atk +15; Grp +26
Abilities Str 26 Dex 14 Con 20 Int 16 Wis 18 Cha 20
Feats Black Magic Training x2, Power Attack, Martial Arts III, Mighty Swing
Skills Athletics +23, Endurance +20, Initiative +17, Spellcraft +25
Spells Water x4, Aero x4
Summon Tsunami (Fort): 6d10 water damage.
Chaos, Walker of the Wheel
Large Beast 20Init +17; Senses Perception +18
Defenses Ref 28 (26), Fort 18, Will 14; Armor +16
Hp 234; Threshold 23
Resistances Constant Reflect, Absorb (wind), Weak (earth), Null (fire, ice, lightning, water, dark, holy)
Speed 6, Constant Haste
Melee +18 (1d6+3)
Fighting Space 2x2; Reach 1
Base Atk +15; Grp +23
Abilities Str 16 Dex 14 Con 24 Int 18 Wis 17 Cha 20
Feats Skill Focus (Spellcraft), Black Magic x3, Blue Magic (Holy Shock), Time Magic, Improved Defenses
Skills Athletics +18, Endurance +21, Initiative +17, Perception +18, Spellcraft +25
Spells Holy Shock x6 (see above), Aero x6, Fire x3, Blizzard x3, Thunder x3, Haste, Reflect, Slow x3
Summon Tornado (Fort): 6d10 wind damage.
Ultima, the High Seraph
Large Beast 20Mist 10
Init +18; Senses Perception +20
Defenses Ref 29 (25), Fort 16, Will 17; Armor +16
Hp 214; Threshold 21
Resistances DR 5, Absorb (holy), Weak (dark), Null (fire, ice, thunder, wind, water, earth)
Speed 6, Constant Haste
Melee Slam +20 (1d6+5)
Fighting Space 2x2; Reach 1
Base Atk +15; Grp +25
Abilities Str 20 Dex 18 Con 22 Int 16 Wis 20 Cha 24
Feats White Magic Training x2, Blue Magic (Holy Shock), Blue Magic (Holy), Skill Focus (Spellcraft), Power Attack
Skills Acrobatics +18, Initiative +18, Perception +20, Spellcraft +27
Spells Cure x3, Esuna x2, Dispel x3, Rise x2, Protect, Shell, Holy Shock x8, Holy x8 (as the High Arcana)
Summon Eschaton (Will): 6d10 holy damage.
Zodiark, Keeper of Precepts
Large Beast 20Mist 15
Init +19; Senses Perception +15
Defenses Ref 29 (25), Fort 16, Will 17; Armor +16
Hp 214; Threshold 21,
Resistances DR 5, Absorb (dark), Weak (holy), Null (fire, ice, lightning, wind, water, earth)
Speed 6, Constant Haste
Melee Bite +20, +15/+15 (1d12+5) or +13, +8/+8 (1d12+12) with 7 points of Power Attack
Fighting Space 2x2; Reach 1
Base Atk +15; Grp +25
Abilities Str 20 Dex 18 Con 22 Int 16 Wis 20 Cha 24
Feats Skill Focus (Spellcraft), Blue Magic (Dark Flare) x2, Power Attack, Martial Arts II, Double Attack
Skills Athletics +20, Endurance +21, Initiative +19, Spellcraft +27
Spells Dark Flare x16 (see the Dark Flan's ability)
Summon Final Eclipse (Will): 6d10 dark damage.
















