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Ivalice: Espers

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All Espers are immune to poison, fear, gravity, silence, blind, and mind-affecting effects.

Summon Effect Name (DC): This is an additional effect that happens when the creature is summoned if the summoner meets the listed DC on their spellcraft roll. Unless otherwise noted, all summon effects are a 12 square diameter area of effect.


Contents

Belias, the Gigas

Large Beast 10
Belias, the Gigas

Init +8; Senses Perception +6


Defenses Ref 20 (17), Fort 16, Will 12; Armor +8

Hp 109; Threshold 21

Resistances Null (fire), Weak (water), Half (ice, lightning, earth, wind, dark, holy)


Speed 6

Melee Slam +13 (1d6+6) or Slam +9 (1d6+10) with 4 points of power attack

Fighting Space 2x2; Reach 1

Base Atk +7; Grp +18


Abilities Str 23 Dex 17 Con 22 Int 12 Wis 15 Cha 15

Feats Black Magic Training, Power Attack, Bull Rush, Cleave

Skills Initiative +13, Spellcraft +12

Spells Fire x3

Summon Hellfire (Ref): 6d6 fire damage.

Mateus, the Corrupt

Large Beast 10
Mateus, the Corrupt

Init +15; Senses Perception +6


Defenses Ref 22 (17), Fort 16, Will 12; Armor +8

Hp 109; Threshold 21

Resistances Null (ice), Weak (lightning), Half (fire, water, earth, wind, dark, holy)


Speed 6

Melee Slam +10 (1d6+3)

Fighting Space 2x2; Reach 1

Base Atk +7; Grp +15


Abilities Str 17 Dex 20 Con 22 Int 15 Wis 12 Cha 15

Feats Black Magic Training, White Magic Training, Melee Defense, Whirlwind Attack

Skills Acrobatics +14, Initiative +14, Spellcraft +13

Spells Blizzard x3, Cure x2, Dispel

Summon Frostwave (Ref): 6d6 ice damage.

Adrammelech, the Wroth

Large Beast 10
Adrammelech, the Wroth

Init +11; Senses Perception +13


Defenses Ref 19 (17), Fort 16, Will 13; Armor +8

Hp 109; Threshold 21

Resistances Null (lighting), Weak (ice), Half (fire, water, wind, earth, dark, holy)


Speed 6

Melee Slam +8 (1d6+2)

Fighting Space 2x2; Reach 1

Base Atk +7; Grp +13


Abilities Str 13 Dex 15 Con 22 Int 15 Wis 17 Cha 15

Feats Black Magic Training x2, White Magic Training, Skill Focus (Spellcraft)

Skills Initiative +10, Perception +12, Spellcraft +16

Spells Thunder x4, Bio x2, Cure x3, Dispel

Summon Judgment Bolt (Ref): 6d6 lightning damage.

Zalera, the Death Seraph

Large Beast 10
Zalera, the Death Seraph

Init +12; Senses Perception +13


Defenses Ref 19 (17), Fort 16, Will 13; Armor +8

Hp 109; Threshold 21

Resistances Absorb (holy)


Speed 6

Melee Slam +10 (1d6+3)

Fighting Space 2x2; Reach 1

Base Atk +7; Grp +15


Abilities Str 16 Dex 15 Con 22 Int 14 Wis 17 Cha 16

Feats Blue Magic (Holy Shock), White Magic x2, Arcane Magic

Skills Initiative +12, Perception +13, Spellcraft +13

Spells Holy Shock x3 (DC Will: Deals 2d6 holy damage), Cure x3, Protect, Shell, Dispel, Drain x2, Vanish

Summon Condemnation (Will): Dooms for 1d6 rounds.

Shemhazai, the Whisperer

Large Beast 15
Shemhazai, the Whisperer

Init +16; Senses Perception +15


Defenses Ref 27 (21), Fort 15, Will 13; Armor +12

Hp 147; Threshold 20

Resistances Weak (fire)


Speed 6; Constant Haste

Melee Slam +16 , +11/+11, or +6/+6/+6 (1d12+5)

Fighting Space 2x2; Reach 1

Base Atk +11; Grp +21


Abilities Str 20 Dex 18 Con 20 Int 15 Wis 17 Cha 16

Feats Martial Arts III, Double Attack, Combat Reflexes, Triple Attack

Skills Acrobatics +16, Initiative +16, Perception +15

Summon Soul Purge (Will): Deals Xd10 holy damage. X is the number of people within the area of effect.

Cuchulainn, the Impure

Large Beast 15
Cuchulainn, the Impure

Init +6; Senses Perception +11


Defenses Ref 22 (20), Fort 17, Will 16; Armor +12

Hp 177; Threshold 22

Resistances Half (all), DR 5


Speed 6

Melee Bite +18 or +13/+13 (1d12+7)

Fighting Space 2x2; Reach 1

Base Atk +11; Grp +22


Abilities Str 25 Dex 8 Con 24 Int 13 Wis 18 Cha 13

Feats White Magic Training x2, Arcane Magic Training, Martial Arts II, Double Attack

Skills Athletics +19, Spellcraft +13

Spells Cure x4, Dispel x3 Esuna x3, Drain x4

Summon Blight (Fort): Poisons. Poison strength 1d20+10, -1 condition and 4d6 earth damage on hit, half on miss.

Exodus, the Judge-Sal

Large Beast 15
Exodus, the Judge-Sal

Init +17; Senses Perception +15


Defenses Ref 26 (21), Fort 16, Will 13; Armor +12

Hp 162; Threshold 21

Resistances Half (all)


Speed 6, Constant Haste

Ranged Comet +18, +13/+13 (2d10+1) or +16, +11/+11 (3d10+1) with Rapid Shot

Fighting Space 2x2; Reach 1

Base Atk +11; Grp +18


Abilities Str 15 Dex 20 Con 22 Int 15 Wis 17 Cha 15

Feats Rapid Shot, Point Blank Shot, Precise Shot, Double Attack, Triple Attack, Far Shot

Skills Initiative +17, Perception +15, Acrobatics +17

Summon Meteor (Ref): As the High Arcana, but over a much larger area.

Hashmal, Bringer of Order

Large Beast 15
Hashmal, Bringer of Order

Init +13; Senses Perception +10


Defenses Ref 25 (21), Fort 18, Will 13; Armor +12

Hp 192; Threshold 23

Resistances Absorb (earth), Weak (wind), Null (fire, ice, lightning, water, dark, holy)


Speed 6

Melee Slam +18, +13/+13 (1d12+7) or +13, +8/+8 (1d12+12) with 5 points of Power Attack

Fighting Space 2x2; Reach 1

Base Atk +11; Grp +23


Abilities Str 25 Dex 12 Con 26 Int 15 Wis 16 Cha 14

Feats Power Attack, Mighty Swing, Martial Arts III, Double Attack

Skills Athletics +19, Endurance +20, Initiative +13

Summon Gaia's Wrath (Fort): 6d8 earth damage.


Zeromus, the Condemner

Large Beast 15
Zeromus, the Condemner

Init +15; Senses Perception +14


Defenses Ref 24 (21), Fort 15, Will 12; Armor +12

Hp 147; Threshold 20

Resistances Half (all)


Speed 6

Melee Slam +15 (1d6+4)

Fighting Space 2x2; Reach 1

Base Atk +11; Grp +20


Abilities Str 18 Dex 16 Con 20 Int 17 Wis 15 Cha 16

Feats Black Magic Training x2, Time Magic Training x2, Melee Defense, Skill Focus (Spellcraft)

Skills Acrobatics +15, Initiative +15, Perception +14, Spellcraft +20

Spells Fire x2, Ice x2, Aero x2, Water x2, Gravity x5, Warp x3

Summon Big Bang (Will): Reduce hit points by 1/2. This damage does not move the target down the condition track.

Famfrit, the Darkening Cloud

Large Beast 20
Famfrit, the Darkening Cloud

Init +17; Senses Perception +14


Defenses Ref 30 (25), Fort 15, Will 16; Armor +16

Hp 194; Threshold 20

Resistances DR 5, Absorb (water), Weak (fire), Null (ice, lighting, wind, earth, dark, holy)


Speed 6

Melee Slam +21 (1d12+6, 2d12+6 w/ Mighty Swing), or +12 (1d12+15 or 2d12+15) with 9 points of Power Attack

Fighting Space 2x2; Reach 1

Base Atk +15; Grp +26


Abilities Str 26 Dex 14 Con 20 Int 16 Wis 18 Cha 20

Feats Black Magic Training x2, Power Attack, Martial Arts III, Mighty Swing

Skills Athletics +23, Endurance +20, Initiative +17, Spellcraft +25

Spells Water x4, Aero x4

Summon Tsunami (Fort): 6d10 water damage.

Chaos, Walker of the Wheel

Large Beast 20
Chaos, Walker of the Wheel

Init +17; Senses Perception +18


Defenses Ref 28 (26), Fort 18, Will 14; Armor +16

Hp 234; Threshold 23

Resistances Constant Reflect, Absorb (wind), Weak (earth), Null (fire, ice, lightning, water, dark, holy)


Speed 6, Constant Haste

Melee +18 (1d6+3)

Fighting Space 2x2; Reach 1

Base Atk +15; Grp +23


Abilities Str 16 Dex 14 Con 24 Int 18 Wis 17 Cha 20

Feats Skill Focus (Spellcraft), Black Magic x3, Blue Magic (Holy Shock), Time Magic, Improved Defenses

Skills Athletics +18, Endurance +21, Initiative +17, Perception +18, Spellcraft +25

Spells Holy Shock x6 (see above), Aero x6, Fire x3, Blizzard x3, Thunder x3, Haste, Reflect, Slow x3

Summon Tornado (Fort): 6d10 wind damage.

Ultima, the High Seraph

Large Beast 20
Ultima, the High Seraph

Mist 10

Init +18; Senses Perception +20


Defenses Ref 29 (25), Fort 16, Will 17; Armor +16

Hp 214; Threshold 21

Resistances DR 5, Absorb (holy), Weak (dark), Null (fire, ice, thunder, wind, water, earth)


Speed 6, Constant Haste

Melee Slam +20 (1d6+5)

Fighting Space 2x2; Reach 1

Base Atk +15; Grp +25


Abilities Str 20 Dex 18 Con 22 Int 16 Wis 20 Cha 24

Feats White Magic Training x2, Blue Magic (Holy Shock), Blue Magic (Holy), Skill Focus (Spellcraft), Power Attack

Skills Acrobatics +18, Initiative +18, Perception +20, Spellcraft +27

Spells Cure x3, Esuna x2, Dispel x3, Rise x2, Protect, Shell, Holy Shock x8, Holy x8 (as the High Arcana)

Summon Eschaton (Will): 6d10 holy damage.

Zodiark, Keeper of Precepts

Large Beast 20
Zodiark, Keeper of Precepts

Mist 15

Init +19; Senses Perception +15


Defenses Ref 29 (25), Fort 16, Will 17; Armor +16

Hp 214; Threshold 21,

Resistances DR 5, Absorb (dark), Weak (holy), Null (fire, ice, lightning, wind, water, earth)


Speed 6, Constant Haste

Melee Bite +20, +15/+15 (1d12+5) or +13, +8/+8 (1d12+12) with 7 points of Power Attack

Fighting Space 2x2; Reach 1

Base Atk +15; Grp +25


Abilities Str 20 Dex 18 Con 22 Int 16 Wis 20 Cha 24

Feats Skill Focus (Spellcraft), Blue Magic (Dark Flare) x2, Power Attack, Martial Arts II, Double Attack

Skills Athletics +20, Endurance +21, Initiative +19, Spellcraft +27

Spells Dark Flare x16 (see the Dark Flan's ability)

Summon Final Eclipse (Will): 6d10 dark damage.



Ivalice

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This page was last modified on 27 July 2007, at 21:04.
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