System:Drama Points
From BluWiki
Drama points are the difference between heroic daring do and a permanent trip six feet down in the ground. Each character starts with drama points depending on type. Powers are capped at ten drama points, Shakers at fifteen and Participants have no cap. Participants get more drama points than Powers and Shakers because they're more likely to need the extra help when battling the forces of wanting-to-kill-them.
Drama points are earned much like XP, at the GM's discretion.
You are siginificantly more likely to get a drama point if you roleplay your combat all anime-style. As in, during the fight, explaining your moves and the shortcomings and awesomeness of the fight, etc.
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Heroic Feats
A drama point can be spent to give a +10 bonus to any roll. This includes attack, skill, and defense rolls. You must declare the intention to perform a heroic feat before you roll. Also, you can only perform one heroic feat per round.
I Think I'm Okay
Sometimes it only looks like you got really, seriously hurt. In reality, they hit some soft tissue or you managed to roll with the punch or something equally convenient. You can spend a drama point to regain half the total damage you've taken up until that point. So, if you have lost a total of 30 life points in a fight, you'll gain back 15 life points, even if your last wound only caused you 5 life points worth of damage. You can only do this once per round and only at the top of the round, before the first action.
Plot Twist
Spending a drama point can cause something to go right for you when everything seems to be going wrong. It might get you a vital clue or help you escape that deadly spell being cast upon you. Essentially, spending a drama point for a plot twist is asking the staff member of PGM to throw a wrench in the clockwork. The idea behind a plot twist is to give you a chance to overcome a problem. It isn't to give you an automatic solution. It is more akin to getting a clue to solving the riddle than getting the riddle itself. You can only spend a drama point on a plot twist once per episode or PRP and the person running the scene always has the option of turning the request down if they think it isn't feasible.
Righteous Fury
Someone killed your lover and left his head in your fridge. Some punks trashed your business and livelihood. When something happens to truly, utterly piss you off down to your very core, you can spend two hero points to activate righteous fury. For the rest of the fight, you gain a +5 to all attack actions. The person running the scene determines if you have just cause for righteous fury.
Note that this isn't 'I am very upset/angry' this is 'I am shattered to my very core'. You don't get a Righteous Fury spend because someone keyed your car.
Back From the Dead
If your character dies drama points can be spent for a possible return from the dead. This is better detailed in Death, but please keep in mind your character cannot die and come back from the dead without spending the proper amount of drama points. Seriously. Don't try to have your character die and come back without spending the drama points necessary. Don't plan a big major scene where your character dies and comes back immediately if you do not have 10 drama points at the ready. Besides the fact that you shouldn't be scripting your RP out, that's just silly.



