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Talk:GC: bugs

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A few comments from Baley :

4- House rules: if it's not fair to attack more than twice in a row, why not have the code prevent it at all (UW being the exception?)

Attacking someone more than twice in a row isn't forbidden, it's just considered harsh.

6- Mission rewards: smart people avoid some rewards like the plague because it slows down their infrastructure research style. Why not turn the +2 housing to "+2 on your highest infrastructure level"?

7- Aspha miner Missions: smart people avoid them like the plague if it doesn't fit their income style. Especially the fact you end up with +5 mining with +5 industry (it goes against specialization and against the tax miner)

The free levels you get aren't counted in your total level, so they don't slow down infrastructure research.

18- Pop reduction does not reduce PR; this may have singlehandedly caused the final fall of freedomnow's UW attempt. See GC: freedomnow interview.

Logging out then back in will reduce your PR if you kill your population.

-It should always be possible to put 1 housing and 1 pop on planets with zero housing. Zero population homeworlds are permanently "broken" (and it's a common error - I've done it).

Someone once suggested to add an artifact that would add 1 housing on the border planet of the target empire, but stephen doesn't want it.

-There are weekly rumors of an X.U.something planet going around, unclusterable and unplunderable and useless due to lack of housing. I can't confirm if this is true but it seems some people had this planet 8 times from fights. What is the X planet type good for anyway?? Perhaps have a black hole eat your outermost colony instead so it's annoying but not permanent and going around.

X.U. planets do exist. Only marauders and collectives can plunder those. X.planets aren't good for anything, stephen purposely added them to be annoying.

-Ability to edit, preview, or delete my own posts in federation discussion (outdated info and typos accumulates to no end!); or for long term federation leader (72+ hours) to delete posts from members.

You can already delete your posts in federation discussion. Just click on the little "d" picture.

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This page was last modified on 1 October 2005, at 19:30.
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