Log in Page Discussion History Go to the site toolbox

The Timebreaker

From BluWiki

The Timebreaker

TheTime-breaker.jpg<

Gallery

Real Name:The Master
Current Alias:The Timebreaker
Identity:Mysterious
Alignment:Lawful Evil
Universe:The Abyss of Time and Space
Base Of Operations:The Obsidian Fortress ("the Anti-Panoptichron")

Gender: Male
Height:6'3
Weight: 210 lbs
Eyes:Blue-violet
Hair:Black
Unusual Features: Bearded. Wears the Power Gem on his forehead

Played by: William Pryce


Contents

History

(Now that theres no need for mystery (Gods/Goddesses forbid we have any of that). Here is the Backstory behind the Timebreaker...revealed to as the Master)

Childhood and early life

At the age of eight, when as part of an initiation custom commited by the members of his race, the Galifreans (aka the Time Lords) he was taken before a gap in the fabric of space and time known as the Untempered Schism, from which one can see into the entire Vortex. It has been stated that looking into the vortex causes some Time Lords to go mad, implying that event to have been the cause of the Master's future actions and the four-beat sound of drums, which the Master called the "drums of war".

Aims and Character

A would-be universal conqueror, the Master wanted to control the universe. His ambitions was described as becoming "the master of all matter", with a secondary objective of eliminating and/or hurting the Doctor. His most distinctive ability is that of hypnosis, by fixing them with an intense stare.

He would often use disguises and mind control to operate in normal society, while setting up his plans; he also tried to use other alien races and powers as his means to conquest, such as the Autons and the Daemons. The Master is as a suave, charming and somewhat psychopathic individual, able to be polite and murderous at almost the same time.

Early on in his rise to infamy, while working alongside the Daleks and the Ogrons to provoke a war between the Human Race and Draconian Empires, he attempts to kill his nemesis, shooting the Doctor and then disappearing from the conflict as his plans were falling all around him.

Quest for new life

When the next was seen of the Master, he reappears as an emaciated, decaying husk, at the end of his Thirteenth and Final life (the Galifreans have an innate ability to live 13 times before final death, each death resulting in a radical change in appearence as well some changes in personality, but fundamentally the same person). Given the severity of his situation, this Master is much darker than before. Here, the evil Time Lord almost succeeds in his plan to restore himself to full life with the symbols of the office of President of the Council of Time Lords, the artifacts of Rassilon. The Doctor stops him because the process would have caused the destruction of Gallifrey, their shared homeworld.

The Master, however, succeeds in renewing himself by taking over the body of the Trakenite scientist named Tremas, overwriting Tremas's mind in the process. The Master continued to seek other ways to extend his life – preferably with a new set of regenerations.

Life after death

But his unsuccessful plots finally led the Master in being caught, tried, and executed by the Daleks as a punishment for his "evil crimes" agaisnt the Dalek Empire. But, The Master survives his execution by taking on the form of a small, snake-like entity. This entity escapes and slithers inside the Doctor's TARDIS (Aka Blue Box) console, forcing the vessel to crash land in San Francisco.

The modifications and alterations that the Master has made to his body over the years in attempts to extend his lifespan have allowed this continued if vastly changed existence, and the implication is that the "morphant" creature is actually another lifeform that the Master's consciousness possessed.

The morphant form is unsustainable and requires a human host, and it possesses the body of Bruce, a paramedic. Bruce's body, as it turns out, also unsustainable and begins to slowly degenerate. In one final attempt at life, The Master attempts to access the Eye of Harmony, a powerful artefact able to steal the Doctor's remaining regenerations, but instead is sucked into it, sent into a neverending oblivion...that is...until now..

=Reborn as the Timebreaker

The Exiles, A force of "good", who scour the multiverse, "righting" the "wrongs", and correcting the incongrueties in the stream of space and time. But what defines "Good"? This is but a concept developed by mortal beings.There is only balance, to those who're stationed above all beings, mortal and otherwise. And balance has been tipped. The Timebroker, this "Mistress of Time" and her Exiles, have abused the privilieges given to them, and this must be corrected, balance must be restored. And from the spark wrought by the Agents of the Timebroker, the genesis of the Timebroker will come to pass.

Where the current Timebroker was plucked from life, her opposite would be plucked from death. From the abyss between worlds and space-time, this Timebreaker was re-born, and given both power and position equal yet opposing to that of Jade, charged by forces which drive all universes.

His mission is to seek destruction and corrupton of worlds, to purge away both "cancers" and the infected "tissue" entirely. But the Timebreaker will go further that that. He is recruiting his own set of "Exiles", but unlike the Mistresss, he doesnt want agents.

He wants lieutenants, for a legion shall be formed.

Manipulating powers primordial, especially that of emotions, the Timebreaker will find his lieutenants , ones to weild rings of such darkened power. And then, he will begin the systematic cauterization of "imperfect" worlds, beginning with the Mistress of Time's home Earth.

The Master played this new role perfectly, scouring various Earths until his ranks swelled with Dark Lanterns under his control...but now the final battle between The Master and the Mistress begins...but even if the Master loses and perhaps destroyed...will it truly be the final chapter...?

Timebreaker Abilities

  • Immediate knowledge of super powered beings across the universe, to better chose a team suited to the mission at hand.
  • Teleportation within The Obsidian Fortress
  • Tallus communication
  • High tech mesh: he acts as one with the technology that makes up The Obsidian Fortress' war room
  • The fortress obeys her every thought.

Powers/Abilities

  • Innate/Enhanced Abilities:
  • Telepathy: Able to use the telepathic standards of broadcasting and receiving thoughts, mind-control, altering perceptions and memories,amd projection of offensive blasts of psionic energy causing mental pain or unconsciousness.
  • Induce Pain: Can also induce mental pain merely by touching the brow of his victim.
  • Mass Manipulation: Has the ability to subtly use deep influence upon multiple people, allowing him to manipulate their perceptions, better judgment, wills and common sense. This power can allow him to completely shut down several peoples' minds, making it appear as if time has stopped. Also able to, take another’s mind from their body and effectively trapping that mind within his own.
  • Telepathic Illusion: Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring, such as torment foes with their own fears
  • Telepathic Command: He can even beam a mental command into a person's brain and control what they see and their movements. Can also bend many to his will,controlling even voluntary and involuntary bodily functions.
  • Psychic Intelligence: possesses advanced cognitive and mental abilities allowing him to organize and construct his thoughts at accelerated rates, process data at high speeds, construct and formulate his thoughts with vast quantity and quality, project ideas and impressions into the minds of others, disable existing psychic phenomena, and naturally shield him from psychic assaults. He thinks ten million brilliant thoughts per second. Can also quickly process and store information, by mental transference.
  • Power Gem Based Abilities:
  • Energy Generation: a source of infinite power, the Power Gem can be used to emit energy.This may energy may come in any form the gem wielder desires, but will be in a raw, unfocused state.
  • Energy Manipulation: the gem can also be used to control energy. The Power Gem can manipulate any form of energy.
  • Energy Sponge: with his control over energy, the holder of the Power Gem is rarely affected by harmful energies. The gem can be used to simply absorb any offending energy attack. This energy is normally redistributed across the cosmos, so the character need not worry about absorbing too much energy. However, the gem wielder can retain the sponged energy for immediate use, within himself, but is then subject to the limitations of this power.
  • Transduction: the Power Gem can be used to change one form of energy into another.
  • Regeneration: by channeling the power of this gem into one's body, the gem can be used to augment one's natural physiology, promoting healing. The gem essentially allows a character to regenerate.
  • Power Enhancement: by tapping the power of this gem, the wielder may increase any power. This enhancement lasts as long as the gem wielder wills it.

Role Playing Stats


NAME:The Timebreaker
STRENGTHS:Striking Appearance,Eloquence,Disguise,Acting, Hypnotism,Command,Temporal Science,Law,Pseudoscience,Science, Occult,Medicine,Mechanics,Electronics,Computing,Astrogation
WEAKNESSES:Compassion,Curiousity,Pride,Vanity,Obsessiveness
__________________
STATS
STRENGTH:Incredible
AGILITY:Incredible
ENDURANCE:Remarkable
REASON:Sensational
INTUITION:Remarkable
PSYCHE:Amazing
SPEED:Good
POPULARITY:Unknown
______________________
DICE
PHYSICAL ATTACK: Remarkable Rm 30 (3d10)
PHYSICAL DEFENSE: Fantastic Fn 35
ENERGY ATTACK:Fantastic Fn 35
ENERGY DEFENSE: Fantastic Fn 35
PSYCHIC ATTACK: Amazing Am 50(5d10)
PSYCHIC DEFENSE:Incredible In 40 (2d20)
__________________
WEAPONS

THE POWER GEM : Allows user to access all/any power and energy that ever has or will exist, even as something as old and powerful as the energies which flow with in all Lantern Corps rings and lanterns. Mastery of the gem would allow the user to duplicate any physical superhuman ability. A user would be essentially physically invincible and therefore unbeatable when using raw power alone. In the hands of a master, could be very terrible indeed...

Site Toolbox:

Personal tools
GNU Free Documentation License 1.2
This page was last modified on 9 January 2010, at 05:40.
Disclaimers - About BluWiki