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Every now and then, updates are made to the game. Here will be listed those posted in the introduction panel, in the main page during log in. Feel free to add any new updates the moment they show up. If anybody has the updates from earlier than March 20, 2007, please add them.

Mar 20 2007: And lo! a mighty wind did sweep over the Wear Things page, and the faces of the powerful equipment became ashen, and were stricken, such that what should not be worn could not be worn, and it was good.

(In other news, apparently in 12 years of web design I've never used strike-through text, because I had to look up the HTML code to do it.)

Mar 20 2007: Just got finished adding some security measures. I think I've tested everything, but if you run afoul of one of these checks it will force log you out. Please let me know if you run into anything funny.

April 7 2007: Chat's back up. There's a couple small bugs I still need to fix, but nothing major. Consider the site back in business! Also, I had to wipe the forums, and I've set them up so that you have to notify me (Ross) in-game after you register so that I can let you in. It'll be a pain, but so was the spam.

April 7 2007: As far as I know, all bugs related to the move have been fixed. If anything isn't right, please let me know.

April 10 2007: While the player base is still small, I've added a "show all auctions" feature to the auction house. This will probably go away later when the house gets big, but for now it's probably useful.

April 14 2007: Don't get too excited, but the first half of the computer creation process stuff is active. You still can't do anything with computers, though.

April 17 2007: We can now accept donations through PayPal. Anyone who donates more than $5 will receive a fun and useful in-game gift. See the Donate link in the top navigation once you've logged in.

April 17 2007: You can now also donate through Amazon.

April 29 2007: There's a couple of new items in the military surplus store that might be worth playing around with (once you go back to your hideout). The content's a little short on pictures and descriptions, but the functionality is good.

May 1 2007: Just made a ton of back-end coding streamlining adjustments to the site. If all went well, you won't even notice anything. But as I touched nearly every file in the game, if anything goofy shows up please let me know.

May 5 2007: There's some non-welding craftable stuff. See your workbench for details. Don't kill yourself looking for recipes, though, as there probably aren't a dozen working ones yet. More will come as quickly as I can think them up, though.

May 6 2007: The item descriptions are now properly randomized to discourage peeking. In other news, happy birthday to me! I just hit six digits (in binary).

May 13 2007: I'm not done, but there are some penalties now for being beaten up.

Also, as of rollover tonight, auctions older than 1 week old will be deleted. Once the game gets busy, I'll probably shorten this, but in the meantime that should be enough time to use as a reference.

Also also: The Wear Things page is a bit more organized.

Additionally: Lots of new foe pictures today, scattered all over the place.

And finally: The "motorcycle helmet not existing in the game" oversight has been seen to. It's not exciting, but it's something on a Monday morning when there are big real-life things afoot.

June 29: Good news: I fixed a bug that made every turn consume twice as much time as it should have. Bad news: I'm in the middle of a complicated changeover on the effects, and it's likely that things are really messed up right now. PLAY AT YOUR OWN RISK.

June 30: I'm done with the massive invisible updates. As far as I can tell, everything is working exactly the way it used to, but now with about one hundredth of the load on the server on pages where skills were involved. If anything seems to be working improperly, please let me know, but for now it ought to be safe to get back in the water.

June 30: Also, I've changed my name again. (I know, because it wasn't confusing enough last time). I swear it's the last time though. Probably. Anyway, you can find me in-game or on the forums as Ryme now.

July 2: Thanks to oodleook for catching that some of the healing skills weren't working. They should be fixed now.

July 9: A bug in the sleeping draught is fixed. Also, I've been going through the foe and item descriptions, adding them where none existed and improving some of the weakest ones. I think I've gotten them all now, and I feel I can safely declare the game at a minimum 1% funnier!

July 9: Also caught a whole bunch of bugs that were probably keeping most skills that give effects from registering properly. These should all be fixed now.

July 10: A handful of foes got non-generic hit/miss messages today. In addition, a slightly larger handful of different critters got pictures today.

July 16: Added roughly a metric ton (in other words, about 20) of foe and adventure images today. I think there's only one or two still missing images--if you see any that are broken, please let me know.

Sept 5: Hey, sorry for the long slow quiet month and a half. I think I've got stuff in order so that I can start making progress again. Also, I'm setting a date for the game going beta: October 31, 2007. See more details here.

Sept 8: I've made a number of small updates which are listed for brevity's sake on this forum post.

Sept 8: There's a couple more late-night additions also listed in the same post below.

Sept 9: A lot of foes have had their stats slightly retooled to fit a more balanced progression of difficulty. Foes at higher levels may be a bit tougher--not sure how noticeable the effect will be.

Sept 10: Getting beaten up now comes with the possibility of a few more serious consequences.

Sept 11: A number of VR Center-related issues have been fixed.

Sept 11: Clicking on an effect listed in the left-hand pane will now pop up a description of that effect. (Or a description of the skill, if the effect comes from a skill.)

Sept 15: There's a new area to explore in Bayside. (And before anyone asks, yeah, I'll try to rework the nav to fit it in.)

Sept 16: Talons of the Raptor has been significantly improved.

Sept 17: If all goes well, we're going to have a proper rollover tonight, with a forced logout and that most hated of all things known as maint.php.

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This page was last modified on 20 September 2007, at 12:54.
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