X-mansion
From BluWiki
The X-mansion
Official Name: Xavier's School for Gifted Youngsters
Aliases: Xavier Institute for Higher Learning, Xavier Mansion (Formerly)
Galaxy: Milky Way
Star System: Sol
Planet: Earth
Country: United States of America
State: New York State
Province: Westchester County
Universe: Earth-82004
Locale: 1407 Graymalkin Lane, Westchester County, NY 10461; Near Salem Center
HistoryLocated at 1407 Graymalkin Lane, just outside of Salem Center, Westchester County, New York, the original ancestral Xavier estate was built in the late 1700's. Currently owned by Charles Francis Xavier, this sprawling mansion was erected near Breakstone lake and serves as a school, as well as the secret headquarters of the outlaw band of mutants known as the X-Men. The estate was originally named The Xavier School For Gifted Youngsters, but changed its name to The Xavier Institute for Higher Learning with the opening of a new school in Snow Valley, Massachusetts. Since the recent closing of the Massachusetts Academy, the original name was restored. Although the outside looks modern, the inside has retained its 1700's style decor with oak-paneled walls and wooden floors. The mansion still houses its state of the art facilities for the education, training and protection of mutants. Though protected by high-tech defenses, the X-Mansion was often breached by the supervillains and evil mutants faced by the X-Men. Indeed, the X-Mansion was destroyed and rebuilt several times. However, certain portions of the mansion, such as sub-basements, survived both attacks.
SecurityOutside SecurityLocated approximately 5 kilometers outside of Salem Center, relative seclusion is the first security of the mansion. However, recent hosing developments and the growing awareness of some of the X-Men's foes of their location demands that they be even more vigilant, even more cautious. Authorized vehicles and personnel are detected by long range sensor scans. Visitors with appointments are issued a one-shot electro-pass at the gate which serves to identify and vocally guide them through the mansion. Access to other levels can only be gained with a team member or through an emergency computer decision. The estate is equipped with state-of-the-art environmental and individual protective technology. Prudence distates that some of the Mansion's security parameters are not to be committed to hard copy. Complete security procedures are, however, psionically implanted in each student during orientation. As new threats to safety become apparent, environmental and individual protective technology will be upgraded.
Indoor Security
Security Lockdown ModeOnce lockdown is in place, all exits and openings i.e. doors, windows, etc. will have thick metal walls fall in place, made of material of the same quality of the capsule used to seal Cassandra Nova's mind (Astonishing X-men) . Along with this dense metal, there will be a constantly running sonic disruption system, a deterrent and preventative against teleporter's and extremely fast entities who can move their bodies quickly enough to pass through things at a molecular level (Kinda like early Flash). Several other private systems will be employed to keep other mutant powers at bay. Along with that, all vents and other exits are sealed, with the Mansion running on self-recycling air system courtesy of Stark Industries. It will be powered by a main generator located inside the Mansion followed by two back-up generators underground, in case for some reason the first is destroyed or fails. The lockdown can only be rescinded by codes from three senior members of the X-men, all of whom have codes embedded inside their minds by Xavier, and wrapped in such a tight mental seal that only the person possessing the codes in their head can access them. Once all three codes are implemented, The lockdown will count down ten minutes, after which the lockdown will be rescinded and the Mansion will reopen.
The SchoolXavier's School for Gifted Youngsters is a co-educational facility, accepting students from grades seven through to twelve, with a capacity enrollment of 60. We are located in the peaceful County of Westchester, about an hours train ride north of New York City and a five minute drive through the country to the nearby town of Salem Center. The thousand-acre grounds of the Xavier's School feature access to Breakstone Lake, trails for both walking and riding, sports fields, an Olympic-sized outdoor swimming pool, and several formal gardens scattered across the wooded expanse of the property. In addition to the large Victorian-era mansion that is the central focus of the school, other buildings include a riding stable, greenhouses, and a boathouse. The Teachers and Staff
Layout and GeographyNotable rooms include the Danger Room and a room containing Cerebro. The Headmaster's Office of Cyclops and Emma Frost is on the top floor. The basketball court is a popular hang-out. Directly below the basketball court is the hangar, which houses many transportation vehicles, as well as aircraft such as the X-Men Blackbird. Ground FloorsA large tiled courtyard leads to the main entrance of the Mansion. A large, plush foyer splinters off into various rooms, and straight through the foyer leads to the hyperlift, an elevator that leads to the Restricted Access Sub-Levels and the Administration Wing where the offices of the Student Dean, Headmaster, and Administrator are located. Access to the back is gained through various points, the main entrance being the kitchen. Located at the rear of the estate is an Olympic-sized swimming pool, basketball court and main entrance to Breakstone Lake. Each of these facilities are for students, faculty and X-Men. Devil's Rock used to be the exit and entry point for the X-Men's aircraft, the Blackbird, but since the Mansion's reconstruction, it has been relocated beneath the basketball court. Upon departure and landing, a klaxon will sound warning for anyone nearby to vacate the area. Students are advised to move immediately once the klaxon sounds. To the East of the Mansion is the maze, and to the West the full-sized baseball diamond, complete with spectator stands, scoreboards and commentator stands. Classrooms, canteen, and library are all located in the "center tower" of the mansion.
Scattered throughout the ground floor are various rooms and halls, such as a large ballroom that occupies the domed structure near the rear of the building, the students' recreation room, and various other game and computer rooms. Also located on the ground floor is the nurse's office, which is a ground-level medical lab which anyone can access. It is run by either the medical staff of Xavier's, or RALPH, the holographic doctor. Forests, farmland, and lakefront surround and isolate the entire estate for miles. The nearest town is Salem Center. First FloorThis floor is dedicated mainly to the quarters of faculty, staff and X-Men. Aside from the quarters, there are laundry facilities, a workshop, and a recreation area that is strictly for faculty, staff and X-Men.Every effort is made to provide each student with his/her own living quarters, which they can furnish and decorate to their tatses. Because security considerations prevent the use of a full-time housekeeper, students must assume the responsibility of keeping their rooms in order. Computer terminals in each room connect with the main computer and can also, when necessary, be used for internal communications. Second FloorApart from Storm, all of th X-Men and New Mutants have their private living quarters on the mansion's second floor. Professor Charles Xavier's living quarters are on both the first and second floor; his bedroom is on the second. During Charles Xavier's absent, his living quarters were occupied by Magneto, the former head of Xavier's school mutants. The X-Men occupy the rooms on the second floor in one wing; the New Mutants occupied the second floor in the opposite wing. The New Mutant Magik and the X-Man Shadowcat share the same room. Former staff members Thomas Corsi and Sharon Friedlander also previously lived on this floor. The most frequent occupant on the second floor's guest rooms is Xavier's colleague Dr. Moira MacTaggart. The second floor also holds laundry facilities, a workshop, and a recreation area. The AtticAdorning the top of the mansion is a large glass-paneled dome. The attic of the Xavier mansion is primarily used as a storage area. However, one large room on the level is used by the X-Men's leader, Ororo Munroe, alias Storm, as her living quarters. Storm prefers this spacious attic room to the smaller rooms occupied by her fellow X-Men. "Ororo's Roost" contains her sizable collection of plants, which receive sunlight from the large overhanging skylight. The attic also has a large "playroom," used as a recreation area, a room for communications equipment, and the stairway up to the mansion's cupola.
Sub-LevelsIn addition to the campus grounds, the Xavier Institute also houses an array of restricted access Sub-Levels. In the sub-levels you will find The Danger Room, War Room, Hangar Bay, holding cells, research and development labs, medical labs and Cerebra chamber. Voice-activated hallway icons give interactive directions through the sub-levels, though these are restricted to the sub-levels. Access to the sub-levels is only available to faculty, X-Men, and students -- although students are only granted access once they have spoken to their squad leader or faculty advisor. To access the sub-levels you must go to the hyperlift at the end of the hallway in the foyer, then proceed through the various security measures such as hand scans, retina scans, voice scans and passcodes. The Danger RoomThe Danger Room consists of two parts, the Danger Room itself, and the Control Room which is housed above the Danger Room. To the untrained eye, the Danger Room is a featureless room. To those who are (un)fortunate enough to engage its systems, it is the ultimate battle simulator. It employs highly advanced technologies from sources such as the Shi'ar, Forge and Beast. The Danger Room pits its opponents against an array of physical and holographic opponents that tests a trainees' mastery over their mutant powers to peak endurance. Using the advanced technologies, the Danger Room can give the illusion of being many times bigger than it actually is. Anything from gravity, heat, humidity, or texture can be manipulated from the control booth. Students are not permitted to be in the Danger Room unless accompanied by an instructor or X-Man.
The Cerebra ChamberTo most people, it's a big, round room. To those who actually know what it is, it is no less than amazing. The Cerebra chamber houses Cerebra, a mutant locating and telepathic ability amplifier. When a telepath uses Cerebra, their telepathic abilities are boosted to an incredible degree. It is usually used for scanning for new mutants, but it can be used for other purposes. A non-telepath can also use the Cerebra machine, although this is not recommended unless they are trained because they may experience various degrees of psychic trauma.
The Holding CellsThe holding cells are an underground storage facility for those villains that the X-Men deem too unsafe to let roam about freely. The holding cells consist of small titanium-steel cells with the same type of door. Various safety measures can be taken such as erecting an internal force field to back up the titanium-steel walls, a nullification field to 'switch off' mutant abilities, and various other precautions. There are also stasis tubes which hold inhabitants in a state of suspended animation until they are awakened. The War RoomThe War Room is located near the Danger Room. It is the 'operating center' of the X-Men. This is where briefings are given, missions are planned, and meetings take place. There are various computers and monitors around the War Room, each with their own function. The War Room monitors news feeds from every news network on television and radio, and scans every known frequency for reports on events occurring around the world. Thanks to the artificially intelligent computer program Cerebra running throughout the mansion, the X-Men don't need to scan 24/7. If Cerebra picks up something, it will notify the X-Men through their communication links. Research & Development and Medical LabsThese labs are usually used by Dr. Henry McCoy and other medically-trained mansion staff. RALPH, the holographic doctor is also installed in the lower-level Medical Lab in the event that Dr. McCoy or another member of the medical team is unavailable. When Team Marvel stripped the Mansion of its technology. Dr. McCoy had to reinstall it all, making a few modifications along the way. His own personal lab and the medical lab are now equipped with tele-immersive displays.
The Hangar BayThis is one of the very few places on the Estate that is actually as it seems. The Hangar Bay is just that, an underground area for the storage of the X-Men's aircraft, notably the Blackbird. The exit and entry point has been relocated. Prior to reconstruction, it was located at Devil's Rock, but now it is located beneath the basketball court. A klaxon will sound to warn anyone nearby to evacuate the area. Students, faculty, and X-Men are advised to move immediately. Morlock TunnelsOn the off-chance that the Mansion is invaded, there is an access hatch to the Morlock Tunnels in the sub-levels. This is only to be used in an all-out invasion or attack. Students are to be lead out first by a member of staff, followed by other staff and faculty members, and, if necessary, the X-Men. Z'noxx ChamberThis is a secret chamber in the sub-levels that only Charles Xavier and a select few besides Jean Grey know about. It is a psi-proof room, but other than that, nothing more is known about it. Cassandra Nova was imprisoned in the chamber for a short time.
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